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<title>jgame.platform package overview</title>
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Contains the platform-dependent JGame classes.


<P>The packages jgame and jgame.platform contain all the classes you
need to import to write your own game.
<P>The main classes are jgame.platform.JGEngine (the whole game) and
jgame.JGObject (a game object). Sublass these to write your own game.
It's handy to have your JGObject classes as inner classes of your
JGengine. jgame.JGTimer is used for creating timers in your games.
JGImage is an interface defining the cross-platform image methods that
are used by JGame but can be used stand-alone as well.
<P>StdGame is a game framework that handles a standard game state
machine (startlevel, life lost, game over, etc). It is built as a layer
on top of JGEngine.
<P>AppConfig (JRE only) is a stand-alone class that can be used for
game configuration. It is used by the JRE version of StdGame for
handling keyboard settings. Highscores is a helper class that can be
used to implement highscores. It is also used by the JRE version of
StdGame.
<P>JGame should also come with a user manual (the file MANUAL). It
is distributed under the revised BSD license (see the file LICENSE).
More information can be found on the website,
http://www.13thmonkey.org/~boris/jgame/
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